However fast your video card might be, that single-core limitation means games often wind up log-jammed by the CPU. “So at the end of the day, all your games were talking to your video card via one core.” That, for modern CPUs now readily sporting four, six or eight cores, creates an enormous bottleneck. “DirectX 11 and before were all made before we had multicore CPUs,” say Wardell. DirectX has been with us since Windows 95, and Wardell says DirectX 12, the dozenth iteration of the toolset, is as crucial a rethink as Windows 95 itself was when it debuted two decades ago. The number one reason gamers should consider Windows 10ĭirectX is how games talk to your computer, the crucial “application programming interface” that rests like a byzantine traffic signal between the way a studio wants a game to look and play and the hardware under the hood. But should gamers upgrade right away? To break that down and explore some of the less well-known angles, I spoke with Stardock CEO (and Windows insider) Brad Wardell, the guy behind recent PC games like Galactic Civilizations III and Sorcerer King, as well as up and comers Offworld Trading Company, Ashes of the Singularity and Servo.
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